Early preview. Sidewing is being built and tested with Awkward Actors in Oxford.

SIDEWING

The library

Warm-ups, exercises, games, formats and techniques, written up by improvisers for improvisers: 326 of them so far, and the library keeps growing. In Sidewing, each comes with how to play it, and you can keep your own notes and add it to a set list or plan.

All 326

Library entries

  • Game

    7-Up

    A documentary crew revisits the same characters every seven years, from childhood to old age.

    3–5 players short formcharacter
  • Warm-up

    A and B Shapes, with Caption

    Two players each make a shape and a third says what the picture represents; then the roles rotate.

    3+ players physical
  • Game

    A Great Debate

    A formal debate in which each speaker argues as a different type of person, handed over by the chair.

    2–4 players short formcharacter
  • Game

    Action Replay

    One pair plays a busy physical scene; a second pair who couldn't hear it copies every move with new words.

    4 players short formphysical
  • Game

    Addicts Anonymous

    A support group meets for people hooked on harmless, absurd things, and each member shares their story.

    3–5 players short formcharacter
  • Game

    Adjective Occupation

    Given a describing word and a job, players step out of a line one at a time for a short monologue as that person.

    3+ players short formcharacter
  • Game

    Advertisement to Music

    A player improvises an advert for a product, pitching it in the style of whatever music is playing.

    1–2 players short formstyle switch
  • Game

    All in One Voice

    Two pairs each speak and sing as one person, in unison, performing a duet as a famous singing double act.

    4 players short formsong
  • Game

    Alphabet

    Each line of the scene starts with the next letter of the alphabet, all the way round from a given letter.

    2–3 players short formrestricted dialogue
  • Game

    American Musical

    The cast improvise a short Broadway musical from an audience suggestion, singing whenever the music starts.

    3–5 players short formmusical
  • Game

    Animals

    A dramatic human scene played by a group of animals of one kind.

    2–4 players short formphysical
  • Game

    Audition

    A director auditions three hopefuls for a musical that mashes up two films: one acts, one sings, one dances.

    4 players short formmusical
  • Game

    Authors

    Players tell one story between them, each in the style of a different author, swapping when the host points.

    3–5 players short formstyle switch
  • Game

    Award Show

    Two presenters hand out an absurd award, and the winners accept it with emotional speeches.

    3–4 players short formparody
  • Game

    Backwards Scene

    A scene played in reverse, starting with its last line and working back to how it began.

    2–3 players short formrestricted dialogue
  • Warm-up

    Bad Rap

    A rap circle where each line sets up the obvious rhyme, then dodges it on purpose.

    4–20 players circlerhyme
  • Game

    Bartender

    Customers come into a bar one by one and sing their troubles to the bartender, who sings advice back.

    3–4 players short formmusical
  • Game

    Beastie Rap

    Round a circle over a beat, each player raps a line rhyming with the last while the crew shouts each rhyme word.

    4+ players short formrhyme
  • Warm-up

    Bippity Bippity Bop

    The player in the middle points and says 'bippity bippity bop'; the target must say 'bop' before they finish.

    6–25 players circlefocus
  • Warm-up

    Bomb and Shield

    Each player secretly picks a bomb and a shield, then moves to keep the shield between them and the bomb.

    8–40 players movementfocus
  • Game

    Boogie Woogie Sisters

    Three players are a 1940s close-harmony trio singing an upbeat tribute to the heroes of an everyday job.

    3 players short formsong
  • Warm-up

    Bunny Bunny

    A silly ritual chant: the bunny says 'bunny bunny' and passes it on while the bunny's neighbours chant 'toki toki'.

    6–25 players circleenergy
  • Exercise

    Bus Stop

    One player waits at a bus stop; a newcomer arrives with a strong character, and the first gradually takes it on.

    3–16 players characterstatus
  • Game

    Call and Response

    A leader sings lines in honour of an audience member and the group sings back a refrain, over a steady beat.

    3–5 players short formsong
  • Technique

    Callback

    Bringing back a character, line or detail from earlier in the show, at the moment it means most.

    2–12 players long formstory
  • Warm-up

    Captain's Coming

    The caller shouts ship's commands and everyone does the action; the last to do it is out.

    8–40 players movementelimination
  • Technique

    Challenge Edit

    Someone shouts a kind of scene, such as 'Silent scene!', which ends the current one and sets the next.

    4+ players editlong form
  • Game

    Change Letter

    Players must swap one letter of the alphabet for another in every word they say.

    2–3 players short formrestricted dialogue
  • Game

    Change of Cast

    The scene keeps its plot, but each time the host calls, the players all become a new kind of people.

    2–4 players short formstyle switch
  • Game

    Changing Emotions

    Each prop carries an emotion, and whoever holds it plays that feeling until it changes hands.

    2–4 players short formprops
  • Exercise

    Character Walks

    Players walk the room leading with different parts of the body and notice what kind of person each one makes.

    1+ players charactermovement
  • Game

    Choose Your Own Adventure

    The host freezes a story at each turning point and the audience votes on what happens next.

    3–5 players short formstory
  • Technique

    Cocktail Party

    The cast become guests at a party, chatting in pairs, with the focus passing from one conversation to the next.

    4–12 players openercharacter
  • Game

    Come Dining

    A dinner party switches film genre as each guest arrives, then switches back as each one leaves.

    3–5 players short formparody
  • Exercise

    Compliments

    A two-person scene where every other line each player says opens with a compliment to their partner.

    2+ players pairs
  • Game

    Conducted Story

    A conductor chooses who tells the story and when to switch; each teller picks up exactly where the last one stopped.

    1+ players short formstory
  • Exercise

    Conscience Alley

    A character facing a decision walks slowly between two lines of players who voice the arguments for and against.

    7–30 players drama classcharacter
  • Warm-up

    Count to Twenty

    The group counts to twenty, one voice at a time with no order; if two speak at once, it's back to one.

    5–20 players circlefocus
  • Game

    Couples

    Two players carry one conversation through a string of famous pairs, switching on the host's call.

    2 players short formstyle switch
  • Game

    Courtroom Scene

    A trial for a petty crime, where each witness grabs a hat and becomes whoever it suggests.

    4–5 players short formcharacter
  • Technique

    Cross-Cut

    Two scenes share the stage and the show cuts back and forth between them.

    4–12 players editlong form
  • Game

    Day in the Life

    The host asks someone about their ordinary day, then the players act that day out, bigger and stranger.

    3+ players short formaudience volunteer
  • Game

    Daytime Talk Show

    A trashy daytime talk show where the guests airing their grievances are characters from a fairy tale.

    3–5 players short formparody
  • Game

    Dead Bodies

    Everyone but one player is a limp body that can talk but not move, and the one alive must move them.

    3–4 players short formphysical
  • Format

    Deconstruction

    A long opening scene, then scenes that explore its characters and ideas, ending back in the original.

    4–10 players long formstory
  • Exercise

    Describe Then Speak

    Before every line, the speaker narrates one detail in the third person, then says the line.

    2–16 players narratedpairs
  • Game

    Diamond Dance

    Dancers in a diamond copy the front player; the diamond rotates on a fixed pattern, so the lead keeps changing.

    4+ players short formmovement
  • Warm-up

    Digging a Hole

    Everyone digs a hole; one person rhymes a new action or redefines the mime, and the whole group follows.

    4+ players mimerhyme
  • Game

    Don't Laugh

    Get a laugh and you're replaced: the next player repeats your line, trying to play it straight.

    4+ players short formcharacter
  • Game

    Doo-Wop

    Three players form a 1950s doo-wop group and sing a heartfelt ballad about someone in the audience.

    3–4 players short formsong
  • Game

    Double Freeze

    Freeze Tag where an experienced player can swap out both players and bring a newer one on with them.

    4+ players short formphysical
  • Game

    Dragon's Lair

    Two hopeful inventors pitch a mystery prop to two hard-nosed investors, who each declare they're in or out.

    4 players short formparody
  • Game

    Dramatic Episode

    Players re-enact a true story from an audience member, who rings a bell when it's right and honks when it's wrong.

    3–5 players short formaudience volunteer
  • Game

    Dubbing

    An audience volunteer joins a scene but never speaks: a player at the side says every word for them.

    3 players short formdubbing
  • Game

    Duet

    Two players sing a duet on the audience's topic, trading verses and coming together for the chorus.

    2 players short formsong
  • Warm-up

    Dyever?

    Round the circle, one word each, the group builds questions that all start with 'Dyever', as in 'did you ever'.

    4–12 players circlestory
  • Game

    Early TV

    A popular modern TV show as it might have been made in the earliest days of black-and-white television.

    3–5 players short formparody
  • Game

    Echo Chamber

    A hidden game in a scene: one player on stage hears voices from players outside it, and has to deal with them.

    3+ players short formcharacter
  • Game

    Eight Things

    A player names eight things in a category while everyone counts them off, then the room cheers.

    3+ players short formenergy
  • Game

    Emotion Options

    A scene runs on, but switches to a new emotion each time the host calls one from the audience's list.

    2–3 players short formstyle switch
  • Exercise

    Emotional Story Prompts

    A musician turns a five-line story card into music; listeners with their eyes closed say what they felt.

    3–12 players musicalfocus
  • Game

    Emotional Temperature

    One line of dialogue gets reactions at different emotional temperatures; the audience vote which becomes a scene.

    2–4 players short formcharacter
  • Exercise

    Endowments

    Partners tell each other who they are and what they're like, and each takes on what they're given.

    2+ players pairscharacter
  • Game

    Every Other Line

    One player can only say lines read from a play script; the other improvises around them.

    2 players short formrestricted dialogue
  • Game

    Expert

    An expert in a very obscure subject is interviewed in the style of a TV or radio show the audience picks.

    2 players short formparody
  • Game

    Expert Translation

    A visiting expert who speaks only gibberish talks about their subject while a translator puts it into English.

    2–3 players short formgibberish
  • Game

    Explanations

    Two players explain something huge and complicated, as whatever kind of people the audience chooses.

    2–3 players short formcharacter
  • Warm-up

    Explore the Room with Sounds

    Players explore the room with voice, rhythm and tapping, making sounds that fit the musician's changing underscores.

    4+ players musicalmovement
  • Game

    Fashion Models

    Models show off a fashion collection designed for a profession while a commentator describes each look.

    3–4 players short formparody
  • Game

    Film and Theatre Styles

    One scene keeps its story but jumps to a new film, TV or theatre style each time the host calls one.

    2–3 players short formstyle switch
  • Game

    Film Dub

    Two players act an old film in silence while two others at the side speak every line for them.

    4–6 players short formdubbing
  • Game

    Film Noir

    A hard-boiled detective story set somewhere harmless, with players stepping forward to narrate in voice-over.

    2–4 players short formnarrated
  • Game

    Film Review

    A critic reviews a made-up film and the other players act out the clips they describe.

    3–4 players short formnarrated
  • Game

    Film Trailer

    A voice-over artist narrates a trailer for an audience film title while the others act the clips.

    3–4 players short formnarrated
  • Game

    First Date

    A couple from the audience describe their first date; players re-enact it while the couple ring right or honk wrong.

    3–5 players short formaudience volunteer
  • Warm-up

    Five Things

    Name five things in a category in time with the group's count, then the circle cheers.

    4–25 players circleenergy
  • Game

    Fixed Expression

    Each player keeps one facial expression, chosen by the audience, for the whole scene.

    2–4 players short formphysical
  • Warm-up

    Flock of Birds

    The group moves as one flock behind whoever is leading; the lead keeps changing as the flock turns and shifts.

    5+ players movementfocus
  • Game

    Flock Story

    A storyteller tells a story while the flock acts it out together in movement, the lead passing as it goes.

    5+ players short formmovement
  • Warm-up

    Follow the Follower

    Everyone copies small habits they notice in each other, until the whole room builds to chaos with nobody leading.

    6+ players movementfocus
  • Exercise

    Forced Metaphor

    Partners trade stranger and stranger metaphors about each other, justifying each one before giving one back.

    2+ players pairscharacter
  • Game

    Foreign Film Dub

    Two players act a foreign film in made-up gibberish while two translators turn every line into English.

    4 players short formdubbing
  • Exercise

    Fortunately, Unfortunately

    A story told in turns, with lines alternately starting 'Fortunately' and 'Unfortunately', so the luck keeps swinging.

    2+ players storycircle
  • Game

    Forward Rewind

    The host controls a scene like a video, calling rewind, play and fast forward, and the players follow.

    2–3 players short formphysical
  • Exercise

    Freeze Frames

    Groups make still pictures of a single moment, then bring them to life or link several into a story.

    3+ players drama classphysical
  • Game

    Freeze Tag

    Anyone can freeze the scene, take over one player's exact pose and start a completely new scene from it.

    4+ players short formphysical
  • Warm-up

    Fruit Salad

    Players swap seats when their fruit is called, while the caller in the middle tries to grab a chair.

    8–40 players circleenergy
  • Game

    Funeral

    Mourners give eulogies for someone who died doing their hobby, then sing a farewell hymn together as one voice.

    3–4 players short formsong
  • Technique

    Game of the Scene

    Find the first unusual thing in a scene, then play it again and again, heightening each time.

    2–16 players long form
  • Format

    Giant Slacker

    A big jam circle passes the focus from person to person through two-person scenes and tap-outs.

    8+ players long formcharacter
  • Exercise

    Gibberish Conversation

    Pairs play a scene in made-up language, telling the story through tone, gesture and status.

    2+ players pairscharacter
  • Warm-up

    Gibberish Duets

    Wordless sung duets round a circle: connect, react and tell a story without a single real word.

    4–14 players musicalcircle
  • Warm-up

    Gift Giving

    Give each other imaginary gifts round the circle, first spoken, then sung.

    4–20 players musicalcircle
  • Warm-up

    Gift Song

    Round a circle, players give each other gifts in song, and each thank-you sets the rhyme for the next gift.

    4–16 players songrhyme
  • Game

    Glee Club It

    When the host calls 'Glee club it', the last speaker bursts into a show-choir song until called back to normal.

    3–5 players short formmusical
  • Game

    Good Cop Bad Cop

    Two former police officers, now repair people, treat a call-out for a broken appliance like an interrogation.

    3 players short formcharacter
  • Game

    Good, Bad, Ugly Advice

    Three advisers answer the audience's problems in turn: one good, one pretty bad, one utterly ruinous.

    1–4 players short formaudience volunteer
  • Game

    Gospel

    Each player preaches a gospel verse about an everyday trouble while the others answer as the choir.

    3–5 players short formsong
  • Warm-up

    Grandma's Footsteps

    Players creep up on Grandma while her back is turned; anyone she sees moving goes back to the start.

    4–30 players movementphysical
  • Game

    Greatest Hits

    Two TV pitchmen sell a compilation album on one topic, and the singers perform a snippet of each track they name.

    3–4 players short formsong
  • Warm-up

    Group Clap

    The whole group tries to clap at the same instant with no leader, then builds rhythms together.

    4–30 players circlefocus
  • Technique

    Group Game

    A whole-cast game between rounds of scenes, built from the show's themes.

    4–12 players long form
  • Game

    Guess the Country

    Travellers arrive somewhere new and must work out which country they're in from the locals' clues.

    4–6 players short formguessing
  • Game

    Hats

    Players grab hats from a pile and step forward as whoever the hat suggests, one quick line each.

    3–6 players short formquick-fire
  • Game

    Helping Hands

    One player talks while another, hidden behind them, supplies their arms, usually in a messy demonstration.

    3–4 players short formphysical
  • Game

    Hey, You Down There!

    A narrator talks the characters of an old-fashioned instructional film through doing everyday things properly.

    3–4 players short formnarrated
  • Exercise

    Hidden Missions

    Each player gets a private mission to pursue inside the scene: an extra focus that sharpens good practice.

    2+ players characterfocus
  • Game

    Hitchhiker

    A car of passengers picks up hitchhikers one by one, and everyone in the car takes on each newcomer's trait.

    4–8 players short formcharacter
  • Game

    Hoedown

    The players line up and sing a country hoedown on the audience's topic, a four-line verse each.

    3–5 players short formsong
  • Game

    Hollywood Director

    A film director keeps stopping a short scene and has the actors replay it with a new note each take.

    3–4 players short formstyle switch
  • Game

    Hollywood Moments

    An everyday scene, until the host calls a Hollywood moment and one player's action becomes an epic film scene.

    2–4 players short formparody
  • Game

    Home Shopping

    Shopping-channel presenters sell a run of useless items live on air, ending with one the audience names.

    2–4 players short formparody
  • Warm-up

    Honey, I Love You

    One player tries to make another smile with 'Honey, I love you'; the reply must come with a straight face.

    5–25 players circlecharacter
  • Exercise

    Hot Seating

    A player stays in character in the hot seat and answers the group's questions as that person.

    3–30 players drama classcharacter
  • Warm-up

    Hotspot

    Circle song-tag: step into the middle and sing any song you know until someone rescues you with another.

    6–20 players musicalcircle
  • Warm-up

    Hush Little Baby

    A sung lullaby chain round the circle: each singer breaks the last promised gift and rhymes a new one.

    4–16 players musicalcircle
  • Game

    I Am a Tree

    Players build a three-part picture one shape at a time, then keep one piece and build a new picture round it.

    3+ players short formphysical
  • Game

    Ice Skaters

    A figure-skating pair perform a routine that acts out an everyday chore, to music and commentary.

    2–4 players short formparody
  • Game

    If You Know What I Mean

    A scene about an innocent topic where every line has a second meaning and ends 'if you know what I mean'.

    2–3 players short formrestricted dialogue
  • Game

    Improbable Mission

    Secret agents receive a self-destructing message ordering an everyday chore, and carry it out like a daring heist.

    2–4 players short formphysical
  • Format

    Improvised Musical

    A full musical made up on the spot from a title, with songs at the big moments and a musician driving.

    4–10 players long formmusical
  • Format

    Improvised Play

    One continuous story in acts: characters, a central problem and a resolution, sometimes in a writer's style.

    3–10 players long formstory
  • Format

    Improvised Shakespeare

    A whole play improvised in Shakespeare's style: heightened language, asides, disguises and a big finish.

    4–10 players long formstory
  • Game

    Infomercial

    Two TV presenters sell miracle products for one everyday problem, inventing each product from a box of odd props.

    2–4 players short formparody
  • Game

    Instruction Manual

    A conductor passes an improvised instruction manual between players, section by section; a stumble knocks you out.

    4–8 players short formelimination
  • Game

    Interpretative Dance

    One player dances out the words of a well-known song while two others, who don't know the song, try to name it.

    3–6 players short formguessing
  • Game

    Interrogation

    Two detectives question a suspect who has no idea what they did, until the suspect works it out and confesses.

    3 players short formguessing
  • Game

    Interview

    A famous or fictional character is interviewed in the style of a magazine or programme the audience names.

    2 players short formparody
  • Technique

    Interview Opener

    The host chats with an audience member about their day or life; the cast build scenes from the answers.

    3–10 players openeraudience volunteer
  • Game

    Interview Switch

    A rolling interview: on 'Switch!' the expert leaves, the interviewer becomes the expert and a newcomer asks.

    4+ players short formcharacter
  • Format

    Invention

    A long form about one invention: life before it, the moment it's invented, and what it does to the future.

    3–8 players long formstory
  • Technique

    Invocation

    The cast address the suggestion in four stages, from describing it to becoming it.

    4–12 players openerlong form
  • Game

    Irish Drinking Song

    Players sway arm in arm and build a pub song one line each, with a nonsense chorus between verses.

    3–5 players short formsong
  • Game

    Job Interview

    A candidate interviews for a job they don't know, working it out from the interviewer's ever more pointed hints.

    2–4 players short formguessing
  • Warm-up

    Jump Around

    Everyone moves round the room saying and doing a short instruction; mishear one and it becomes yours.

    6+ players movementenergy
  • Warm-up

    Keeper of the Keys

    A blindfolded keeper guards a bunch of keys while players sneak in one at a time to steal them.

    5–30 players circlefocus
  • Game

    Kick It

    In a spoken scene, the host calls 'kick it' and whoever spoke last raps their thoughts until told to stop.

    2–4 players short formmusical
  • Game

    Knockout Lines

    Two lines feed a limited-dialogue scene; break the rule and you go to the back of the other line.

    6+ players short formfocus
  • Format

    La Ronde

    A chain of two-person scenes: A meets B, B meets C, and so on until the last player meets A.

    4–10 players long formpairs
  • Game

    Landscape

    Over free underscoring from the keyboard, players come in one by one and build a scene in a place.

    3+ players short formmusical
  • Game

    Late for Work

    A late arrival explains to the boss, working out the room's secret excuse from mimes behind the boss's back.

    4–6 players short formguessing
  • Game

    Let's Make a Date

    A contestant quizzes three hopeful dates, each hiding a secret identity, then names who each one really is.

    4 players short formguessing
  • Game

    Letter Exchange

    A pair writes a letter one word at a time as one writer; later in the show another pair replies, and so on.

    4+ players short formpairs
  • Game

    Living Scenery

    Two players act a scene in which audience volunteers become all the furniture and objects.

    2–3 players short formaudience volunteer
  • Game

    Lounge Lizards

    Two smooth lounge singers croon about something mundane, with patter and winks to the front row.

    2 players short formsong
  • Game

    Love Is Like

    Players step out of a line one at a time to say why love is like the room's word, landing on a pun or twisted logic.

    3+ players short formcharacter
  • Exercise

    Machine

    One player starts a repeated movement and sound, and the others join one by one to build a working machine.

    4–20 players physicalmovement
  • Game

    Madrigal

    Four singers each sing an audience line to a stately tune, then keep swapping words between lines into a mash-up.

    3–4 players short formsong
  • Game

    Magic Music

    A returning player hunts for a secret task, guided only by the audience singing louder when close and softer when not.

    1–2 players short formguessing
  • Game

    Make a Monster

    A mad scientist builds a monster from body parts of famous people and jobs, then brings it to life.

    3–4 players short formphysical
  • Game

    March

    The players march on the spot and sing a rousing marching song on the audience's topic, a verse each.

    3–5 players short formsong
  • Format

    Meanwhiles

    A long-form set of scenes from the audience's cards, with short games dropped in and World's Worst to close.

    4+ players long form
  • Game

    Meet the Family

    Someone brings their new partner home to meet the parents, who each have a strange trait.

    4–5 players short formcharacter
  • Warm-up

    Mind Meld

    Two players say random words at once; the next pair tries to find the word linking them, until two match.

    4–25 players circlefocus
  • Exercise

    Mirror

    Pairs face each other and move as one, first with a leader and a follower, then with no leader at all.

    2+ players pairsmovement
  • Technique

    Monologue Opener

    Players tell true or invented monologues sparked by the suggestion; the scenes that follow draw on them.

    3–10 players openerstory
  • Format

    Monoscene

    The whole show is one continuous scene in one place, in real time, with characters coming and going.

    3–8 players long formcharacter
  • Format

    Montage

    A run of scenes from one suggestion, loosely linked or unconnected, edited by the cast as they go.

    3–12 players long formjam
  • Game

    Motown Group

    Three players are a 1960s soul vocal group launching a new dance craze based on a job.

    3–4 players short formsong
  • Game

    Mousetraps

    Blindfolded players act a scene on a floor scattered with noisy obstacles, working every pop into the story.

    4–6 players short formphysical
  • Game

    Moving People

    Two players can't move on their own, so audience volunteers move their bodies for them.

    2 players short formaudience volunteer
  • Game

    Multiple Personalities

    Each prop is a famous person, and whoever holds it becomes that person until it moves on.

    2–4 players short formprops
  • Game

    Musical Film Review

    A critic reviews a film musical of an unlikely book, and the cast sing each scene the critic describes.

    3–4 players short formmusical
  • Game

    Musical Producers

    Two producers pitch a new musical to backers while the other players perform each number they describe.

    3–4 players short formmusical
  • Game

    My Movie

    Players invent film titles from an audience member's initials, pitch the best ones, then play a clip from the winner.

    3–5 players short formparody
  • Warm-up

    Name and Gesture

    Each player says their name with a gesture, and the whole circle copies it back.

    4–30 players circlenames
  • Game

    News Report

    A full TV news bulletin on a fairy tale, with an anchor, a studio expert, a reporter on the scene and witnesses.

    3–5 players short formparody
  • Game

    Newsflash

    A reporter describes an event they can't see, while the studio anchors steer them towards what is happening.

    3–4 players short formguessing
  • Warm-up

    Ninja

    Players take turns making one swift move to tap someone's hand; a hit hand goes behind the back.

    4–15 players circlephysical
  • Game

    Now It's a Musical

    A well-known TV show reworked as a big stage musical, its characters bursting into song.

    3–5 players short formmusical
  • Game

    Number of Words

    Every time they speak, each player must use exactly their given number of words.

    2–4 players short formrestricted dialogue
  • Warm-up

    Object Transformation

    An object, real or mimed, passes round the circle and each player uses it as something new.

    3–30 players circlemime
  • Game

    Objection!

    One player argues a point; anyone can shout 'Objection!' and take over the argument.

    3+ players short formcharacter
  • Game

    Oh Waiter

    Two customers in two different restaurants share one waiter, who becomes each customer's kindred spirit in turn.

    3+ players short formcharacter
  • Game

    Old Job, New Job

    Players start a new job but keep slipping back into the habits of the one they left.

    2–4 players short formcharacter
  • Game

    One-Syllable Word

    A scene in which every word must have one syllable; anyone who slips is buzzed out and replaced.

    3–6 players short formelimination
  • Game

    Opera

    The cast sing a short, tragic opera about the day an audience member has had.

    3–4 players short formmusical
  • Technique

    Organic Opener

    The group moves and makes sound together on the suggestion, wordless at first, letting images emerge.

    4–12 players openermovement
  • Game

    Pan Left, Pan Right

    Four players in a square play four pair scenes; the host calls 'Pan left' or 'Pan right' and the square turns.

    4 players short formstory
  • Game

    Panel

    A chair hosts a panel of oddball characters, each in costume, debating the issue of the day.

    3–5 players short formparody
  • Format

    Panto

    A quick pantomime run straight through, then replayed section by section in genres the audience choose.

    4–8 players long formparody
  • Game

    Parallel Universe

    Two scenes in two places share the stage, taking turns line by line and never noticing each other.

    4 players short formfocus
  • Exercise

    Park Bench

    Two players share a bench; the newcomer has to make the other leave, for a reason that grows out of the scene.

    3–16 players statuscharacter
  • Game

    Party Quirks

    A party host greets guests who each hide a strange quirk, and must name every one before the party ends.

    3–5 players short formguessing
  • Game

    Party Time

    Players dance to party music; each time it stops, one steps forward with a world's-worst line on the topic.

    3–6 players short formmovement
  • Warm-up

    Pass the Clap

    A clap travels round the circle with eye contact, then reverses, doubles up and speeds up.

    5–30 players circlefocus
  • Warm-up

    Pass the Face

    A pulled face travels round the circle; each player copies it exactly, then changes it for the next.

    5–25 players circlephysical
  • Technique

    Pattern Game

    Associations on the suggestion pass round the group, building patterns that feed the scenes.

    4–12 players openercircle
  • Game

    Picture

    Players put their faces through holes in a painted scene and play its characters with faces and voices only.

    2–4 players short formprops
  • Game

    Pillars

    Two players act a scene, tapping the audience volunteers beside them on the shoulder for a word whenever they need one.

    2 players short formaudience volunteer
  • Game

    Piranha Tank

    Two inventors pitch a strange prop as their invention to two investors looking for any excuse to say no.

    4 players short formparody
  • Game

    Pocket Lines

    Players pull audience-written lines from their pockets mid-scene and have to make each one fit.

    2–3 players short formrestricted dialogue
  • Game

    Poetry Translation

    A visiting poet recites in gibberish and a translator gives the poem in English, line by line.

    2 players short formpairs
  • Game

    Press Conference

    A speaker holds a press conference without knowing who they are or why, and works it out from the questions.

    3–5 players short formguessing
  • Game

    Prison Visitor

    Prisoners sing their woes through the bars to a visitor, who sings back.

    3–4 players short formmusical
  • Game

    Props

    Two teams take turns turning a strange object into something else, one quick idea at a time.

    4–6 players short formquick-fire
  • Game

    Psychiatrist

    Patients sing their problems from the couch, and the psychiatrist sings a diagnosis back.

    3–4 players short formmusical
  • Game

    Question This

    A quiz show in reverse: the quizmaster reads out answers and the contestants must come up with the questions.

    3–4 players short formparody
  • Exercise

    Question-and-Answer Rhyming

    Sung round the circle in order: answer your question, then ask the next person one that rhymes with your answer.

    4–16 players musicalrhyme
  • Game

    Questionable Impressions

    Questions only, and every player who enters does an impression of someone new.

    3–6 players short formrestricted dialogue
  • Game

    Questions Only

    A scene in which every line must be a question; anyone who slips is buzzed out and replaced.

    3–6 players short formrestricted dialogue
  • Game

    Questions with Hats

    Questions only, and every player grabs a hat on the way in and plays whoever it suggests.

    3–6 players short formrestricted dialogue
  • Game

    Questions with Wigs

    Questions only, and every player grabs a wig on the way in and plays whoever it suggests.

    3–6 players short formrestricted dialogue
  • Game

    Quick Change

    Whenever the host calls change, the last player to speak must replace their line with a new one.

    2–3 players short formquick-fire
  • Game

    Quiz Show

    A quizmaster puts three contestants through rounds of questions on a theme the audience chooses.

    3–5 players short formparody
  • Game

    Radio Show

    Two DJs host a radio phone-in on the audience's topic, and the other players call in as a string of listeners.

    3–5 players short formparody
  • Game

    Rap

    Over a steady beat, each player raps a verse in turn on the audience's topic.

    3–5 players short formsong
  • Game

    Rap Intros

    Rappers at a showcase each live up to the stage name they're introduced with, then invent the next one.

    3+ players short formsong
  • Game

    Rap Rhyme

    Over a rap beat, players set up a rhyme for the audience's one-syllable word, and the room shouts the rhyme.

    1–5 players short formrhyme
  • Exercise

    Rapping Backing

    Pairs or small groups hold an ordinary conversation as a rap over a steady beat.

    2+ players musicalrhyme
  • Game

    Rashomon

    One short scene, then the same events replayed as each character remembers them, always in their own favour.

    2–4 players short formcharacter
  • Game

    Really Bad Hangover

    Two hungover characters struggle through the morning while every tiny sound comes out deafening.

    3–4 players short formmime
  • Warm-up

    Red Ball

    Imaginary objects are thrown across the circle by name and thanked for, until several are flying at once.

    6–25 players circlefocus
  • Game

    Remember That Song

    A shopkeeper recognises each customer as a forgotten pop star and gets them to sing their old hit.

    3–4 players short formsong
  • Game

    Remote Control

    Each player is a TV channel covering the same subject, and the host flicks between them.

    3–5 players short formstyle switch
  • Exercise

    Retained Chain Scenes

    A chain of two-player scenes on a fixed rotation: on each freeze one player stays on and a new one comes in.

    3–8 players long form
  • Game

    Reunion

    Old friends meet again, remember their shared past, and sing their old song together as one voice.

    3–4 players short formsong
  • Game

    Right Way Wrong Way

    Two pairs play the same everyday situations: one shows the perfect way to handle each, the other the worst.

    4 players short formpairs
  • Game

    Rock Out

    The players form a rock band and each sings a verse on the audience's topic, with air-guitar breaks between.

    3–5 players short formsong
  • Warm-up

    Rock Paper Scissors Evolution

    Everyone starts as an egg; win at rock-paper-scissors to evolve a stage, lose and drop back one.

    6–60 players energymovement
  • Warm-up

    Rojo Globo

    A simple sentence goes round the circle, restated each time in completely new words, never reusing one.

    3–12 players circle
  • Warm-up

    Samurai

    A mimed sword passes across the circle; whoever gets it raises it high while both neighbours slice beneath it.

    6–25 players circleenergy
  • Exercise

    Scale Steps

    The group sings numbers up the scale and back, one step further each time, then swaps two numbers for words.

    2+ players musicalfocus
  • Game

    Scene to Music

    A scene played to whatever style of music is on, changing its mood and action every time the music changes.

    2–4 players short formstyle switch
  • Game

    Scene to Rap

    Two players act a scene in which every line is rapped over a beat, and the others rap their way in.

    2–4 players short formsong
  • Game

    Scene with a Prop

    Two players build a whole scene around one odd prop, used as whatever the story needs.

    2 players short formprops
  • Game

    Scene with an Audience Member

    Two players act a scene with an audience volunteer, who reads their lines from a script when cued.

    2–3 players short formaudience volunteer
  • Game

    Scene with Masks

    Each player puts on a mask and plays the character it suggests, in a scene from the audience.

    2–4 players short formcostume
  • Game

    Scenes Cut from a Movie

    The host calls out well-known films and players step out with quick scenes that never made the final cut.

    3–6 players short formquick-fire
  • Game

    Scenes from a Hat

    The host pulls audience-written prompts from a hat and players step out with quick takes on each one.

    3–6 players short formquick-fire
  • Exercise

    Sculptor

    One player shapes a partner like clay into a statue on a theme, and the group reads what the statue shows.

    2+ players pairsphysical
  • Game

    Secret

    One character guards a box holding a secret, and the scene builds until it's opened and has to be explained.

    2–3 players short formprops
  • Exercise

    Set-ups

    A two-line rhyming relay: sing a line that plants a rhyme, and the next singer completes it with the word you meant.

    4–12 players musicalrhyme
  • Warm-up

    Sevens

    Count one to seven round the circle, a hand on the shoulder showing which way it goes; seven turns it round.

    5–20 players circlefocus
  • Warm-up

    Shake Down

    Shake each limb in turn while the whole group counts down loudly from eight to one.

    2+ players energyphysical
  • Game

    Shorter and Shorter

    A one-minute scene, then the same scene again in 30 seconds, 15, 5 and finally 1.

    2–4 players short formphysical
  • Game

    Show-Stopping Number

    A spoken scene where, on the host's call, whoever spoke last turns their line into a big musical number.

    2–4 players short formmusical
  • Warm-up

    Show, Don't Tell

    A silent mingle where players show an imaginary object by using it, then swap objects with everyone they meet.

    4+ players mimemovement
  • Game

    Sideways Scene

    Players act a style-switching scene lying on the floor, moving as if they were standing up.

    2–3 players short formstyle switch
  • Format

    Slacker

    Focus passes from one character to whoever they meet, following people rather than a single story.

    4–12 players long formcharacter
  • Game

    Slideshow

    A presenter talks through their holiday slides, and on each click the other players freeze into the next picture.

    3–6 players short formnarrated
  • Game

    Soap Opera

    A melodramatic soap episode set in a place where soaps never go, with a shock in every scene.

    3–4 players short formparody
  • Game

    Something's Missing

    Players perform the same scene four times, one more player each run, each filling gaps the first one left.

    3–4 players short formmime
  • Game

    Song Styles

    A player sings a song about the audience's topic in a music style or singer's manner the audience chooses.

    1–4 players short formsong
  • Game

    Song Titles

    A scene in which every line of dialogue has to be the title of a real song.

    2–6 players short formrestricted dialogue
  • Warm-up

    Sound and Movement

    One player makes a sound with a movement, the circle copies it, then it passes on and changes.

    5–25 players circlephysical
  • Warm-up

    Sound Ball

    Throw an imaginary ball across the circle with a sound; the catcher catches the same sound, then throws a new one.

    5–25 players circlemime
  • Game

    Sound Effects

    Players act a scene while others at the side make every sound it needs.

    2–4 players short formmime
  • Game

    Sound Effects with Audience Members

    Two players act a scene while two audience volunteers make all its sound effects.

    2 players short formaudience volunteer
  • Warm-up

    Soundscape

    Lying down with eyes closed, the group builds a place out of sounds, slowly turns it into another, then lets it fade.

    4+ players focusjam
  • Game

    Space Jump

    Each 'Space jump!' adds a player and a new scene from the frozen shapes, then the scenes unwind in reverse.

    4–6 players short formphysical
  • Warm-up

    Splat

    The caller points and says 'Splat!'; that player ducks while the two either side splat each other.

    6–30 players circleelimination
  • Game

    Sportscasters

    Two players treat an everyday task as a top-level sport while two commentators call the action.

    3–4 players short formparody
  • Game

    Stand, Sit, Lie

    Three players play a scene in which, at every moment, one stands, one sits and one lies down.

    3 players short formphysical
  • Exercise

    Status Cards

    Each player wears a playing card they can't see, and everyone treats them by its rank until they guess their number.

    6–30 players statusguessing
  • Game

    Status Swap

    Two players start at opposite ends of the status scale and have swapped places by the end of the scene.

    2 players short formstatus
  • Warm-up

    Stop, Go, Jump, Clap

    Walk the space to called commands, then the meanings swap and brains scramble.

    4–40 players movementfocus
  • Game

    Story

    A narrator tells a story from an audience title while the others act it out, steering it to a given moral.

    3–4 players short formnarrated
  • Exercise

    Story Spine

    A story built on fixed sentence openings, from 'Once upon a time' through 'Because of that' to 'And ever since then'.

    2+ players storycircle
  • Game

    Story, Story, Die

    A conducted story where anyone who stumbles, hesitates or breaks the story is knocked out, until one teller is left.

    4–8 players short formstory
  • Game

    Strange Bedfellows

    Three famous people share a flat and have to sort out an ordinary household problem.

    3 players short formcharacter
  • Game

    String of Pearls

    A story is retold in full each run, starting from its first and last lines, with one new line added every time.

    4+ players short formstory
  • Game

    Superheroes

    A hero with a feeble power faces a world crisis, and each hero who arrives is named on the spot by the one before.

    3–5 players short formcharacter
  • Game

    Survival Show

    Contestants compete in a reality survival show set somewhere ordinary, with challenges, confessions and a vote-off.

    4–5 players short formparody
  • Technique

    Swarm Edit

    Several players flood the stage to end a scene, often forming the start of the next.

    5–12 players editlong form
  • Game

    Swedish Story

    A storyteller spins a tale while the host stops them for single words from the audience that they must work in.

    2 players short formstory
  • Technique

    Sweep Edit

    A player runs across the front of the stage to end one scene and start the next.

    4–12 players editlong form
  • Technique

    Tag-Out

    A player taps one actor on the shoulder; that actor leaves, and the scene goes on with a new character.

    4–12 players editlong form
  • Game

    Telethon

    Two telethon hosts raise money for people who don't need it, introducing acts who sing for the cause.

    3–4 players short formsong
  • Game

    That Sounds Like a Song

    Someone outside the scene repeats a line just spoken, says 'That sounds like a song', and the scene breaks into song.

    3+ players short formmusical
  • Game

    That'll Be Charlie Now

    Friends gossip about the odd habits of someone they're expecting, and the player who arrives has to become them.

    3–5 players short formcharacter
  • Format

    The Armando

    A guest tells true stories from a suggestion; the cast spin scenes out of them, and the stories return between scenes.

    4–10 players long formstory
  • Game

    The Ballad Of

    Two players sing a country ballad that turns an audience member's ordinary job into a legend.

    2 players short formsong
  • Format

    The Bat

    A Harold or long-form set played in total darkness: everything happens through voice and sound.

    4–9 players long formfocus
  • Warm-up

    The Big Wind Blows

    The caller says 'The big wind blows for everyone who…'; everyone it's true for must swap seats.

    8–40 players circleenergy
  • Game

    The Blues

    A slow twelve-bar blues about the room's subject, one verse per singer, building as it goes.

    2–6 players short formmusical
  • Warm-up

    The Circle of Zum

    A grown cousin of Zip Zap Boing, with a contested throw and an echo modifier.

    circlepassing
  • Format

    The Harold

    An opener, three rounds of three scenes with group games between, and threads that tie together at the end.

    6–9 players long formstory
  • Format

    The Living Room

    The cast chat like friends about the suggestion; any player steps out into a scene, then back to the chat.

    3–8 players long formstory
  • Game

    The Millionaire Show

    A contestant climbs a ladder of multiple-choice questions on a theme, using lifelines to reach the top prize.

    2–4 players short formparody
  • Format

    The Movie

    An improvised film: title and settings at the start, then scenes cutting between storylines using film tricks.

    4–10 players long formstory
  • Game

    Theme Scenes

    The whole cast plays a fast run of short scenes on one audience theme, editing each other in and out.

    4–8 players short formstory
  • Game

    Themed Restaurant

    Two diners eat at a restaurant built around an odd theme, and the staff play the theme in every detail.

    3–4 players short formcharacter
  • Game

    This Is the Story of Your Life

    A presenter surprises a guest of honour with their life story, as people from their past walk on with memories.

    3–5 players short formparody
  • Exercise

    Thought Tracking

    The scene freezes, and characters tapped on the shoulder speak their private thoughts aloud.

    3+ players drama classcharacter
  • Game

    Three of a Kind

    Three players who all share the same job meet in a place where that job has no business being.

    3 players short formcharacter
  • Warm-up

    Three Things

    A player is given a category and names three things in it fast; the circle cheers however bad they are.

    4–25 players circleenergy
  • Game

    Three-Headed Broadway Star

    Three players link arms as one Broadway star and sing a showtune one word each in turn.

    3–4 players short formsong
  • Game

    Three-Headed Expert

    Three players play one expert, answering questions a word at a time each, in turn.

    1–4 players short formaudience volunteer
  • Exercise

    Three-Line Scenes

    Two players establish who they are, where they are and what's happening in three lines, then step back.

    4–20 players pairs
  • Technique

    Time Dash

    The same characters jump forward or back in time: 'Ten years later'.

    2–12 players editlong form
  • Game

    Title Sequence

    Two players sing a sitcom theme about two unlikely flatmates while two others act out the opening titles.

    4 players short formsong
  • Technique

    Transformation Edit

    Players morph the current scene's shapes, sounds or a line into a new scene without leaving the stage.

    3–12 players editphysical
  • Game

    TV Channels

    Three players rotate in pairs through three TV shows while a host flicks channels; each show returns three times.

    4 players short formparody
  • Game

    Two Characters

    Two characters who'd never normally meet are stuck together somewhere unlikely.

    2 players short formcharacter
  • Game

    Two Play Three

    Two players share three characters, switching roles on the spot, until each has played all three.

    2 players short formcharacter
  • Game

    Two-Headed Expert

    Two players speak in unison as one expert, quizzed by an interviewer made of two players taking a word each.

    4 players short formfocus
  • Game

    Two-Headed Scene

    Two players speak a word at a time as one character, in a scene with an ordinary player or another pair.

    3–4 players short formpairs
  • Game

    Two-Line Vocabulary

    Two players may only say their two given lines; the third speaks freely and must make sense of them.

    3 players short formrestricted dialogue
  • Game

    Typewriter

    A writer types a story aloud at an imaginary typewriter, the players act it, and the writer rewrites what they see.

    3–5 players short formnarrated
  • Game

    Understudies

    One person reads a character's lines from a script while a player improvises the other side of the scene.

    1–2 players short formaudience volunteer
  • Game

    Upside Down

    Two players lie back with their legs up so they seem upside down, and sing a duet about their topsy-turvy lives.

    2 players short formsong
  • Game

    Video Player

    One player reads a film's short guide entry, then works the remote while the others act the film.

    3–4 players short formnarrated
  • Exercise

    Wait, Wait, Wait

    Scenes where every player silently counts about six seconds before replying to any line.

    2–16 players pairsfocus
  • Warm-up

    Walk the Space

    The group walks the room filling the gaps, changing speed, direction and focus on the facilitator's calls.

    3+ players movementfocus
  • Technique

    Walk-On

    A player enters briefly as a new character to add to the scene, then leaves.

    4–12 players editcharacter
  • Game

    Wedding

    A wedding built around an audience volunteer's harmless quirk, with speeches, a tipsy relative and a wedding song.

    3–4 players short formsong
  • Game

    Weird Newscasters

    A news programme whose anchors, sports reporter and weather presenter each have a strange quirk.

    3–4 players short formcharacter
  • Warm-up

    What Are You Doing?

    One player mimes an action; asked what they're doing, they name something else, which the asker must mime.

    2+ players pairsmime
  • Game

    What Are You Trying to Say?

    Two touchy characters take everything the other says as a veiled insult, and say so at length.

    2 players short formcharacter
  • Format

    What the Dickens?

    A narrated Dickensian story about one person whose fate matters, full of injustice, coincidence and caricature.

    5–7 players long formnarrated
  • Game

    What Three Words

    Three words are spelled out letter by letter, and each line of the scene starts with the next letter.

    1–2 players short formpairs
  • Warm-up

    What's Funny About…?

    Someone asks what's funny about an everyday thing, and everyone calls out what's odd or comic about it.

    3+ players energy
  • Game

    What's in the Bag?

    Players play a scene using whatever they pull out of audience members' bags as props.

    2–3 players short formprops
  • Warm-up

    Who Started the Motion?

    A secret leader changes the group's movement and everyone follows; a guesser in the middle tries to spot them.

    6–25 players circleguessing
  • Warm-up

    Whoosh

    Send energy round the circle with 'Whoosh', bounce it back with 'Whoa', fire it across with 'Zap'.

    6–30 players circleenergy
  • Game

    Why Are You Late?

    Latecomers explain themselves to the boss with excuses that are secretly the plots of well-known films.

    3+ players short formguessing
  • Warm-up

    Wink Murder

    A secret murderer kills by winking; victims die dramatically while a detective works out who it is.

    6–30 players circleguessing
  • Warm-up

    Word Association

    Round the circle, each player says the first word the previous one brings to mind, as fast as they can.

    3–25 players circlefocus
  • Exercise

    Word at a Time Story

    A story told one word per person, round the circle or between partners, with nobody in charge of where it goes.

    2+ players storycircle
  • Game

    World's Worst

    Players step forward one at a time to show the world's worst version of a job, person or thing.

    3–6 players short formquick-fire
  • Game

    Wrong Theme Tune

    Players present a serious subject as a TV programme, but the theme tune is all wrong and they have to follow it.

    2–3 players short formstyle switch
  • Exercise

    Yes, And

    Pairs plan an event where every line accepts the last idea and adds to it, after a round of 'Yes, but'.

    2+ players pairs
  • Warm-up

    Yes, Let's

    Anyone calls out 'Let's…'; the whole group shouts 'Yes, let's!' and does it until the next idea.

    4–40 players energymovement
  • Warm-up

    Zip Zap Boing

    Pass the energy round the circle: zip to a neighbour, zap across, boing to block it and send it back.

    5–30 players circlefocus
    Read it in full
  • Warm-up

    Zip Zap Zop

    Point across the circle passing 'zip', 'zap', 'zop' in strict order; break the order and you restart.

    5–30 players circlefocus

The library is growing

New games, warm-ups and formats go in all the time. Got one we're missing? Tell us its name and how it goes.

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