The library
Warm-ups, exercises, games, formats and techniques, written up by improvisers for improvisers: 326 of them so far, and the library keeps growing. In Sidewing, each comes with how to play it, and you can keep your own notes and add it to a set list or plan.
All 326
Library entries
-
Game
7-Up
A documentary crew revisits the same characters every seven years, from childhood to old age.
3–5 players short formcharacter -
Warm-up
A and B Shapes, with Caption
Two players each make a shape and a third says what the picture represents; then the roles rotate.
3+ players physical -
Game
A Great Debate
A formal debate in which each speaker argues as a different type of person, handed over by the chair.
2–4 players short formcharacter -
Game
Action Replay
One pair plays a busy physical scene; a second pair who couldn't hear it copies every move with new words.
4 players short formphysical -
Game
Addicts Anonymous
A support group meets for people hooked on harmless, absurd things, and each member shares their story.
3–5 players short formcharacter -
Game
Adjective Occupation
Given a describing word and a job, players step out of a line one at a time for a short monologue as that person.
3+ players short formcharacter -
Game
Advertisement to Music
A player improvises an advert for a product, pitching it in the style of whatever music is playing.
1–2 players short formstyle switch -
Game
All in One Voice
Two pairs each speak and sing as one person, in unison, performing a duet as a famous singing double act.
4 players short formsong -
Game
Alphabet
Each line of the scene starts with the next letter of the alphabet, all the way round from a given letter.
2–3 players short formrestricted dialogue -
Game
American Musical
The cast improvise a short Broadway musical from an audience suggestion, singing whenever the music starts.
3–5 players short formmusical -
Game
Animals
A dramatic human scene played by a group of animals of one kind.
2–4 players short formphysical -
Game
Audition
A director auditions three hopefuls for a musical that mashes up two films: one acts, one sings, one dances.
4 players short formmusical -
Game
Authors
Players tell one story between them, each in the style of a different author, swapping when the host points.
3–5 players short formstyle switch -
Game
Award Show
Two presenters hand out an absurd award, and the winners accept it with emotional speeches.
3–4 players short formparody -
Game
Backwards Scene
A scene played in reverse, starting with its last line and working back to how it began.
2–3 players short formrestricted dialogue -
Warm-up
Bad Rap
A rap circle where each line sets up the obvious rhyme, then dodges it on purpose.
4–20 players circlerhyme -
Game
Bartender
Customers come into a bar one by one and sing their troubles to the bartender, who sings advice back.
3–4 players short formmusical -
Game
Beastie Rap
Round a circle over a beat, each player raps a line rhyming with the last while the crew shouts each rhyme word.
4+ players short formrhyme -
Warm-up
Bippity Bippity Bop
The player in the middle points and says 'bippity bippity bop'; the target must say 'bop' before they finish.
6–25 players circlefocus -
Warm-up
Bomb and Shield
Each player secretly picks a bomb and a shield, then moves to keep the shield between them and the bomb.
8–40 players movementfocus -
Game
Boogie Woogie Sisters
Three players are a 1940s close-harmony trio singing an upbeat tribute to the heroes of an everyday job.
3 players short formsong -
Warm-up
Bunny Bunny
A silly ritual chant: the bunny says 'bunny bunny' and passes it on while the bunny's neighbours chant 'toki toki'.
6–25 players circleenergy -
Exercise
Bus Stop
One player waits at a bus stop; a newcomer arrives with a strong character, and the first gradually takes it on.
3–16 players characterstatus -
Game
Call and Response
A leader sings lines in honour of an audience member and the group sings back a refrain, over a steady beat.
3–5 players short formsong -
Technique
Callback
Bringing back a character, line or detail from earlier in the show, at the moment it means most.
2–12 players long formstory -
Warm-up
Captain's Coming
The caller shouts ship's commands and everyone does the action; the last to do it is out.
8–40 players movementelimination -
Technique
Challenge Edit
Someone shouts a kind of scene, such as 'Silent scene!', which ends the current one and sets the next.
4+ players editlong form -
Game
Change Letter
Players must swap one letter of the alphabet for another in every word they say.
2–3 players short formrestricted dialogue -
Game
Change of Cast
The scene keeps its plot, but each time the host calls, the players all become a new kind of people.
2–4 players short formstyle switch -
Game
Changing Emotions
Each prop carries an emotion, and whoever holds it plays that feeling until it changes hands.
2–4 players short formprops -
Exercise
Character Walks
Players walk the room leading with different parts of the body and notice what kind of person each one makes.
1+ players charactermovement -
Game
Choose Your Own Adventure
The host freezes a story at each turning point and the audience votes on what happens next.
3–5 players short formstory -
Technique
Cocktail Party
The cast become guests at a party, chatting in pairs, with the focus passing from one conversation to the next.
4–12 players openercharacter -
Game
Come Dining
A dinner party switches film genre as each guest arrives, then switches back as each one leaves.
3–5 players short formparody -
Exercise
Compliments
A two-person scene where every other line each player says opens with a compliment to their partner.
2+ players pairs -
Game
Conducted Story
A conductor chooses who tells the story and when to switch; each teller picks up exactly where the last one stopped.
1+ players short formstory -
Exercise
Conscience Alley
A character facing a decision walks slowly between two lines of players who voice the arguments for and against.
7–30 players drama classcharacter -
Warm-up
Count to Twenty
The group counts to twenty, one voice at a time with no order; if two speak at once, it's back to one.
5–20 players circlefocus -
Game
Couples
Two players carry one conversation through a string of famous pairs, switching on the host's call.
2 players short formstyle switch -
Game
Courtroom Scene
A trial for a petty crime, where each witness grabs a hat and becomes whoever it suggests.
4–5 players short formcharacter -
Technique
Cross-Cut
Two scenes share the stage and the show cuts back and forth between them.
4–12 players editlong form -
Game
Day in the Life
The host asks someone about their ordinary day, then the players act that day out, bigger and stranger.
3+ players short formaudience volunteer -
Game
Daytime Talk Show
A trashy daytime talk show where the guests airing their grievances are characters from a fairy tale.
3–5 players short formparody -
Game
Dead Bodies
Everyone but one player is a limp body that can talk but not move, and the one alive must move them.
3–4 players short formphysical -
Format
Deconstruction
A long opening scene, then scenes that explore its characters and ideas, ending back in the original.
4–10 players long formstory -
Exercise
Describe Then Speak
Before every line, the speaker narrates one detail in the third person, then says the line.
2–16 players narratedpairs -
Game
Diamond Dance
Dancers in a diamond copy the front player; the diamond rotates on a fixed pattern, so the lead keeps changing.
4+ players short formmovement -
Warm-up
Digging a Hole
Everyone digs a hole; one person rhymes a new action or redefines the mime, and the whole group follows.
4+ players mimerhyme -
Game
Don't Laugh
Get a laugh and you're replaced: the next player repeats your line, trying to play it straight.
4+ players short formcharacter -
Game
Doo-Wop
Three players form a 1950s doo-wop group and sing a heartfelt ballad about someone in the audience.
3–4 players short formsong -
Game
Double Freeze
Freeze Tag where an experienced player can swap out both players and bring a newer one on with them.
4+ players short formphysical -
Game
Dragon's Lair
Two hopeful inventors pitch a mystery prop to two hard-nosed investors, who each declare they're in or out.
4 players short formparody -
Game
Dramatic Episode
Players re-enact a true story from an audience member, who rings a bell when it's right and honks when it's wrong.
3–5 players short formaudience volunteer -
Game
Dubbing
An audience volunteer joins a scene but never speaks: a player at the side says every word for them.
3 players short formdubbing -
Game
Duet
Two players sing a duet on the audience's topic, trading verses and coming together for the chorus.
2 players short formsong -
Warm-up
Dyever?
Round the circle, one word each, the group builds questions that all start with 'Dyever', as in 'did you ever'.
4–12 players circlestory -
Game
Early TV
A popular modern TV show as it might have been made in the earliest days of black-and-white television.
3–5 players short formparody -
Game
Echo Chamber
A hidden game in a scene: one player on stage hears voices from players outside it, and has to deal with them.
3+ players short formcharacter -
Game
Eight Things
A player names eight things in a category while everyone counts them off, then the room cheers.
3+ players short formenergy -
Game
Emotion Options
A scene runs on, but switches to a new emotion each time the host calls one from the audience's list.
2–3 players short formstyle switch -
Exercise
Emotional Story Prompts
A musician turns a five-line story card into music; listeners with their eyes closed say what they felt.
3–12 players musicalfocus -
Game
Emotional Temperature
One line of dialogue gets reactions at different emotional temperatures; the audience vote which becomes a scene.
2–4 players short formcharacter -
Exercise
Endowments
Partners tell each other who they are and what they're like, and each takes on what they're given.
2+ players pairscharacter -
Game
Every Other Line
One player can only say lines read from a play script; the other improvises around them.
2 players short formrestricted dialogue -
Game
Expert
An expert in a very obscure subject is interviewed in the style of a TV or radio show the audience picks.
2 players short formparody -
Game
Expert Translation
A visiting expert who speaks only gibberish talks about their subject while a translator puts it into English.
2–3 players short formgibberish -
Game
Explanations
Two players explain something huge and complicated, as whatever kind of people the audience chooses.
2–3 players short formcharacter -
Warm-up
Explore the Room with Sounds
Players explore the room with voice, rhythm and tapping, making sounds that fit the musician's changing underscores.
4+ players musicalmovement -
Game
Fashion Models
Models show off a fashion collection designed for a profession while a commentator describes each look.
3–4 players short formparody -
Game
Film and Theatre Styles
One scene keeps its story but jumps to a new film, TV or theatre style each time the host calls one.
2–3 players short formstyle switch -
Game
Film Dub
Two players act an old film in silence while two others at the side speak every line for them.
4–6 players short formdubbing -
Game
Film Noir
A hard-boiled detective story set somewhere harmless, with players stepping forward to narrate in voice-over.
2–4 players short formnarrated -
Game
Film Review
A critic reviews a made-up film and the other players act out the clips they describe.
3–4 players short formnarrated -
Game
Film Trailer
A voice-over artist narrates a trailer for an audience film title while the others act the clips.
3–4 players short formnarrated -
Game
First Date
A couple from the audience describe their first date; players re-enact it while the couple ring right or honk wrong.
3–5 players short formaudience volunteer -
Warm-up
Five Things
Name five things in a category in time with the group's count, then the circle cheers.
4–25 players circleenergy -
Game
Fixed Expression
Each player keeps one facial expression, chosen by the audience, for the whole scene.
2–4 players short formphysical -
Warm-up
Flock of Birds
The group moves as one flock behind whoever is leading; the lead keeps changing as the flock turns and shifts.
5+ players movementfocus -
Game
Flock Story
A storyteller tells a story while the flock acts it out together in movement, the lead passing as it goes.
5+ players short formmovement -
Warm-up
Follow the Follower
Everyone copies small habits they notice in each other, until the whole room builds to chaos with nobody leading.
6+ players movementfocus -
Exercise
Forced Metaphor
Partners trade stranger and stranger metaphors about each other, justifying each one before giving one back.
2+ players pairscharacter -
Game
Foreign Film Dub
Two players act a foreign film in made-up gibberish while two translators turn every line into English.
4 players short formdubbing -
Exercise
Fortunately, Unfortunately
A story told in turns, with lines alternately starting 'Fortunately' and 'Unfortunately', so the luck keeps swinging.
2+ players storycircle -
Game
Forward Rewind
The host controls a scene like a video, calling rewind, play and fast forward, and the players follow.
2–3 players short formphysical -
Exercise
Freeze Frames
Groups make still pictures of a single moment, then bring them to life or link several into a story.
3+ players drama classphysical -
Game
Freeze Tag
Anyone can freeze the scene, take over one player's exact pose and start a completely new scene from it.
4+ players short formphysical -
Warm-up
Fruit Salad
Players swap seats when their fruit is called, while the caller in the middle tries to grab a chair.
8–40 players circleenergy -
Game
Funeral
Mourners give eulogies for someone who died doing their hobby, then sing a farewell hymn together as one voice.
3–4 players short formsong -
Technique
Game of the Scene
Find the first unusual thing in a scene, then play it again and again, heightening each time.
2–16 players long form -
Format
Giant Slacker
A big jam circle passes the focus from person to person through two-person scenes and tap-outs.
8+ players long formcharacter -
Exercise
Gibberish Conversation
Pairs play a scene in made-up language, telling the story through tone, gesture and status.
2+ players pairscharacter -
Warm-up
Gibberish Duets
Wordless sung duets round a circle: connect, react and tell a story without a single real word.
4–14 players musicalcircle -
Warm-up
Gift Giving
Give each other imaginary gifts round the circle, first spoken, then sung.
4–20 players musicalcircle -
Warm-up
Gift Song
Round a circle, players give each other gifts in song, and each thank-you sets the rhyme for the next gift.
4–16 players songrhyme -
Game
Glee Club It
When the host calls 'Glee club it', the last speaker bursts into a show-choir song until called back to normal.
3–5 players short formmusical -
Game
Good Cop Bad Cop
Two former police officers, now repair people, treat a call-out for a broken appliance like an interrogation.
3 players short formcharacter -
Game
Good, Bad, Ugly Advice
Three advisers answer the audience's problems in turn: one good, one pretty bad, one utterly ruinous.
1–4 players short formaudience volunteer -
Game
Gospel
Each player preaches a gospel verse about an everyday trouble while the others answer as the choir.
3–5 players short formsong -
Warm-up
Grandma's Footsteps
Players creep up on Grandma while her back is turned; anyone she sees moving goes back to the start.
4–30 players movementphysical -
Game
Greatest Hits
Two TV pitchmen sell a compilation album on one topic, and the singers perform a snippet of each track they name.
3–4 players short formsong -
Warm-up
Group Clap
The whole group tries to clap at the same instant with no leader, then builds rhythms together.
4–30 players circlefocus -
Technique
Group Game
A whole-cast game between rounds of scenes, built from the show's themes.
4–12 players long form -
Game
Guess the Country
Travellers arrive somewhere new and must work out which country they're in from the locals' clues.
4–6 players short formguessing -
Game
Hats
Players grab hats from a pile and step forward as whoever the hat suggests, one quick line each.
3–6 players short formquick-fire -
Game
Helping Hands
One player talks while another, hidden behind them, supplies their arms, usually in a messy demonstration.
3–4 players short formphysical -
Game
Hey, You Down There!
A narrator talks the characters of an old-fashioned instructional film through doing everyday things properly.
3–4 players short formnarrated -
Exercise
Hidden Missions
Each player gets a private mission to pursue inside the scene: an extra focus that sharpens good practice.
2+ players characterfocus -
Game
Hitchhiker
A car of passengers picks up hitchhikers one by one, and everyone in the car takes on each newcomer's trait.
4–8 players short formcharacter -
Game
Hoedown
The players line up and sing a country hoedown on the audience's topic, a four-line verse each.
3–5 players short formsong -
Game
Hollywood Director
A film director keeps stopping a short scene and has the actors replay it with a new note each take.
3–4 players short formstyle switch -
Game
Hollywood Moments
An everyday scene, until the host calls a Hollywood moment and one player's action becomes an epic film scene.
2–4 players short formparody -
Game
Home Shopping
Shopping-channel presenters sell a run of useless items live on air, ending with one the audience names.
2–4 players short formparody -
Warm-up
Honey, I Love You
One player tries to make another smile with 'Honey, I love you'; the reply must come with a straight face.
5–25 players circlecharacter -
Exercise
Hot Seating
A player stays in character in the hot seat and answers the group's questions as that person.
3–30 players drama classcharacter -
Warm-up
Hotspot
Circle song-tag: step into the middle and sing any song you know until someone rescues you with another.
6–20 players musicalcircle -
Warm-up
Hush Little Baby
A sung lullaby chain round the circle: each singer breaks the last promised gift and rhymes a new one.
4–16 players musicalcircle -
Game
I Am a Tree
Players build a three-part picture one shape at a time, then keep one piece and build a new picture round it.
3+ players short formphysical -
Game
Ice Skaters
A figure-skating pair perform a routine that acts out an everyday chore, to music and commentary.
2–4 players short formparody -
Game
If You Know What I Mean
A scene about an innocent topic where every line has a second meaning and ends 'if you know what I mean'.
2–3 players short formrestricted dialogue -
Game
Improbable Mission
Secret agents receive a self-destructing message ordering an everyday chore, and carry it out like a daring heist.
2–4 players short formphysical -
Format
Improvised Musical
A full musical made up on the spot from a title, with songs at the big moments and a musician driving.
4–10 players long formmusical -
Format
Improvised Play
One continuous story in acts: characters, a central problem and a resolution, sometimes in a writer's style.
3–10 players long formstory -
Format
Improvised Shakespeare
A whole play improvised in Shakespeare's style: heightened language, asides, disguises and a big finish.
4–10 players long formstory -
Game
Infomercial
Two TV presenters sell miracle products for one everyday problem, inventing each product from a box of odd props.
2–4 players short formparody -
Game
Instruction Manual
A conductor passes an improvised instruction manual between players, section by section; a stumble knocks you out.
4–8 players short formelimination -
Game
Interpretative Dance
One player dances out the words of a well-known song while two others, who don't know the song, try to name it.
3–6 players short formguessing -
Game
Interrogation
Two detectives question a suspect who has no idea what they did, until the suspect works it out and confesses.
3 players short formguessing -
Game
Interview
A famous or fictional character is interviewed in the style of a magazine or programme the audience names.
2 players short formparody -
Technique
Interview Opener
The host chats with an audience member about their day or life; the cast build scenes from the answers.
3–10 players openeraudience volunteer -
Game
Interview Switch
A rolling interview: on 'Switch!' the expert leaves, the interviewer becomes the expert and a newcomer asks.
4+ players short formcharacter -
Format
Invention
A long form about one invention: life before it, the moment it's invented, and what it does to the future.
3–8 players long formstory -
Technique
Invocation
The cast address the suggestion in four stages, from describing it to becoming it.
4–12 players openerlong form -
Game
Irish Drinking Song
Players sway arm in arm and build a pub song one line each, with a nonsense chorus between verses.
3–5 players short formsong -
Game
Job Interview
A candidate interviews for a job they don't know, working it out from the interviewer's ever more pointed hints.
2–4 players short formguessing -
Warm-up
Jump Around
Everyone moves round the room saying and doing a short instruction; mishear one and it becomes yours.
6+ players movementenergy -
Warm-up
Keeper of the Keys
A blindfolded keeper guards a bunch of keys while players sneak in one at a time to steal them.
5–30 players circlefocus -
Game
Kick It
In a spoken scene, the host calls 'kick it' and whoever spoke last raps their thoughts until told to stop.
2–4 players short formmusical -
Game
Knockout Lines
Two lines feed a limited-dialogue scene; break the rule and you go to the back of the other line.
6+ players short formfocus -
Format
La Ronde
A chain of two-person scenes: A meets B, B meets C, and so on until the last player meets A.
4–10 players long formpairs -
Game
Landscape
Over free underscoring from the keyboard, players come in one by one and build a scene in a place.
3+ players short formmusical -
Game
Late for Work
A late arrival explains to the boss, working out the room's secret excuse from mimes behind the boss's back.
4–6 players short formguessing -
Game
Let's Make a Date
A contestant quizzes three hopeful dates, each hiding a secret identity, then names who each one really is.
4 players short formguessing -
Game
Letter Exchange
A pair writes a letter one word at a time as one writer; later in the show another pair replies, and so on.
4+ players short formpairs -
Game
Living Scenery
Two players act a scene in which audience volunteers become all the furniture and objects.
2–3 players short formaudience volunteer -
Game
Lounge Lizards
Two smooth lounge singers croon about something mundane, with patter and winks to the front row.
2 players short formsong -
Game
Love Is Like
Players step out of a line one at a time to say why love is like the room's word, landing on a pun or twisted logic.
3+ players short formcharacter -
Exercise
Machine
One player starts a repeated movement and sound, and the others join one by one to build a working machine.
4–20 players physicalmovement -
Game
Madrigal
Four singers each sing an audience line to a stately tune, then keep swapping words between lines into a mash-up.
3–4 players short formsong -
Game
Magic Music
A returning player hunts for a secret task, guided only by the audience singing louder when close and softer when not.
1–2 players short formguessing -
Game
Make a Monster
A mad scientist builds a monster from body parts of famous people and jobs, then brings it to life.
3–4 players short formphysical -
Game
March
The players march on the spot and sing a rousing marching song on the audience's topic, a verse each.
3–5 players short formsong -
Format
Meanwhiles
A long-form set of scenes from the audience's cards, with short games dropped in and World's Worst to close.
4+ players long form -
Game
Meet the Family
Someone brings their new partner home to meet the parents, who each have a strange trait.
4–5 players short formcharacter -
Warm-up
Mind Meld
Two players say random words at once; the next pair tries to find the word linking them, until two match.
4–25 players circlefocus -
Exercise
Mirror
Pairs face each other and move as one, first with a leader and a follower, then with no leader at all.
2+ players pairsmovement -
Technique
Monologue Opener
Players tell true or invented monologues sparked by the suggestion; the scenes that follow draw on them.
3–10 players openerstory -
Format
Monoscene
The whole show is one continuous scene in one place, in real time, with characters coming and going.
3–8 players long formcharacter -
Format
Montage
A run of scenes from one suggestion, loosely linked or unconnected, edited by the cast as they go.
3–12 players long formjam -
Game
Motown Group
Three players are a 1960s soul vocal group launching a new dance craze based on a job.
3–4 players short formsong -
Game
Mousetraps
Blindfolded players act a scene on a floor scattered with noisy obstacles, working every pop into the story.
4–6 players short formphysical -
Game
Moving People
Two players can't move on their own, so audience volunteers move their bodies for them.
2 players short formaudience volunteer -
Game
Multiple Personalities
Each prop is a famous person, and whoever holds it becomes that person until it moves on.
2–4 players short formprops -
Game
Musical Film Review
A critic reviews a film musical of an unlikely book, and the cast sing each scene the critic describes.
3–4 players short formmusical -
Game
Musical Producers
Two producers pitch a new musical to backers while the other players perform each number they describe.
3–4 players short formmusical -
Game
My Movie
Players invent film titles from an audience member's initials, pitch the best ones, then play a clip from the winner.
3–5 players short formparody -
Warm-up
Name and Gesture
Each player says their name with a gesture, and the whole circle copies it back.
4–30 players circlenames -
Game
News Report
A full TV news bulletin on a fairy tale, with an anchor, a studio expert, a reporter on the scene and witnesses.
3–5 players short formparody -
Game
Newsflash
A reporter describes an event they can't see, while the studio anchors steer them towards what is happening.
3–4 players short formguessing -
Warm-up
Ninja
Players take turns making one swift move to tap someone's hand; a hit hand goes behind the back.
4–15 players circlephysical -
Game
Now It's a Musical
A well-known TV show reworked as a big stage musical, its characters bursting into song.
3–5 players short formmusical -
Game
Number of Words
Every time they speak, each player must use exactly their given number of words.
2–4 players short formrestricted dialogue -
Warm-up
Object Transformation
An object, real or mimed, passes round the circle and each player uses it as something new.
3–30 players circlemime -
Game
Objection!
One player argues a point; anyone can shout 'Objection!' and take over the argument.
3+ players short formcharacter -
Game
Oh Waiter
Two customers in two different restaurants share one waiter, who becomes each customer's kindred spirit in turn.
3+ players short formcharacter -
Game
Old Job, New Job
Players start a new job but keep slipping back into the habits of the one they left.
2–4 players short formcharacter -
Game
One-Syllable Word
A scene in which every word must have one syllable; anyone who slips is buzzed out and replaced.
3–6 players short formelimination -
Game
Opera
The cast sing a short, tragic opera about the day an audience member has had.
3–4 players short formmusical -
Technique
Organic Opener
The group moves and makes sound together on the suggestion, wordless at first, letting images emerge.
4–12 players openermovement -
Game
Pan Left, Pan Right
Four players in a square play four pair scenes; the host calls 'Pan left' or 'Pan right' and the square turns.
4 players short formstory -
Game
Panel
A chair hosts a panel of oddball characters, each in costume, debating the issue of the day.
3–5 players short formparody -
Format
Panto
A quick pantomime run straight through, then replayed section by section in genres the audience choose.
4–8 players long formparody -
Game
Parallel Universe
Two scenes in two places share the stage, taking turns line by line and never noticing each other.
4 players short formfocus -
Exercise
Park Bench
Two players share a bench; the newcomer has to make the other leave, for a reason that grows out of the scene.
3–16 players statuscharacter -
Game
Party Quirks
A party host greets guests who each hide a strange quirk, and must name every one before the party ends.
3–5 players short formguessing -
Game
Party Time
Players dance to party music; each time it stops, one steps forward with a world's-worst line on the topic.
3–6 players short formmovement -
Warm-up
Pass the Clap
A clap travels round the circle with eye contact, then reverses, doubles up and speeds up.
5–30 players circlefocus -
Warm-up
Pass the Face
A pulled face travels round the circle; each player copies it exactly, then changes it for the next.
5–25 players circlephysical -
Technique
Pattern Game
Associations on the suggestion pass round the group, building patterns that feed the scenes.
4–12 players openercircle -
Game
Picture
Players put their faces through holes in a painted scene and play its characters with faces and voices only.
2–4 players short formprops -
Game
Pillars
Two players act a scene, tapping the audience volunteers beside them on the shoulder for a word whenever they need one.
2 players short formaudience volunteer -
Game
Piranha Tank
Two inventors pitch a strange prop as their invention to two investors looking for any excuse to say no.
4 players short formparody -
Game
Pocket Lines
Players pull audience-written lines from their pockets mid-scene and have to make each one fit.
2–3 players short formrestricted dialogue -
Game
Poetry Translation
A visiting poet recites in gibberish and a translator gives the poem in English, line by line.
2 players short formpairs -
Game
Press Conference
A speaker holds a press conference without knowing who they are or why, and works it out from the questions.
3–5 players short formguessing -
Game
Prison Visitor
Prisoners sing their woes through the bars to a visitor, who sings back.
3–4 players short formmusical -
Game
Props
Two teams take turns turning a strange object into something else, one quick idea at a time.
4–6 players short formquick-fire -
Game
Psychiatrist
Patients sing their problems from the couch, and the psychiatrist sings a diagnosis back.
3–4 players short formmusical -
Game
Question This
A quiz show in reverse: the quizmaster reads out answers and the contestants must come up with the questions.
3–4 players short formparody -
Exercise
Question-and-Answer Rhyming
Sung round the circle in order: answer your question, then ask the next person one that rhymes with your answer.
4–16 players musicalrhyme -
Game
Questionable Impressions
Questions only, and every player who enters does an impression of someone new.
3–6 players short formrestricted dialogue -
Game
Questions Only
A scene in which every line must be a question; anyone who slips is buzzed out and replaced.
3–6 players short formrestricted dialogue -
Game
Questions with Hats
Questions only, and every player grabs a hat on the way in and plays whoever it suggests.
3–6 players short formrestricted dialogue -
Game
Questions with Wigs
Questions only, and every player grabs a wig on the way in and plays whoever it suggests.
3–6 players short formrestricted dialogue -
Game
Quick Change
Whenever the host calls change, the last player to speak must replace their line with a new one.
2–3 players short formquick-fire -
Game
Quiz Show
A quizmaster puts three contestants through rounds of questions on a theme the audience chooses.
3–5 players short formparody -
Game
Radio Show
Two DJs host a radio phone-in on the audience's topic, and the other players call in as a string of listeners.
3–5 players short formparody -
Game
Rap
Over a steady beat, each player raps a verse in turn on the audience's topic.
3–5 players short formsong -
Game
Rap Intros
Rappers at a showcase each live up to the stage name they're introduced with, then invent the next one.
3+ players short formsong -
Game
Rap Rhyme
Over a rap beat, players set up a rhyme for the audience's one-syllable word, and the room shouts the rhyme.
1–5 players short formrhyme -
Exercise
Rapping Backing
Pairs or small groups hold an ordinary conversation as a rap over a steady beat.
2+ players musicalrhyme -
Game
Rashomon
One short scene, then the same events replayed as each character remembers them, always in their own favour.
2–4 players short formcharacter -
Game
Really Bad Hangover
Two hungover characters struggle through the morning while every tiny sound comes out deafening.
3–4 players short formmime -
Warm-up
Red Ball
Imaginary objects are thrown across the circle by name and thanked for, until several are flying at once.
6–25 players circlefocus -
Game
Remember That Song
A shopkeeper recognises each customer as a forgotten pop star and gets them to sing their old hit.
3–4 players short formsong -
Game
Remote Control
Each player is a TV channel covering the same subject, and the host flicks between them.
3–5 players short formstyle switch -
Exercise
Retained Chain Scenes
A chain of two-player scenes on a fixed rotation: on each freeze one player stays on and a new one comes in.
3–8 players long form -
Game
Reunion
Old friends meet again, remember their shared past, and sing their old song together as one voice.
3–4 players short formsong -
Game
Right Way Wrong Way
Two pairs play the same everyday situations: one shows the perfect way to handle each, the other the worst.
4 players short formpairs -
Game
Rock Out
The players form a rock band and each sings a verse on the audience's topic, with air-guitar breaks between.
3–5 players short formsong -
Warm-up
Rock Paper Scissors Evolution
Everyone starts as an egg; win at rock-paper-scissors to evolve a stage, lose and drop back one.
6–60 players energymovement -
Warm-up
Rojo Globo
A simple sentence goes round the circle, restated each time in completely new words, never reusing one.
3–12 players circle -
Warm-up
Samurai
A mimed sword passes across the circle; whoever gets it raises it high while both neighbours slice beneath it.
6–25 players circleenergy -
Exercise
Scale Steps
The group sings numbers up the scale and back, one step further each time, then swaps two numbers for words.
2+ players musicalfocus -
Game
Scene to Music
A scene played to whatever style of music is on, changing its mood and action every time the music changes.
2–4 players short formstyle switch -
Game
Scene to Rap
Two players act a scene in which every line is rapped over a beat, and the others rap their way in.
2–4 players short formsong -
Game
Scene with a Prop
Two players build a whole scene around one odd prop, used as whatever the story needs.
2 players short formprops -
Game
Scene with an Audience Member
Two players act a scene with an audience volunteer, who reads their lines from a script when cued.
2–3 players short formaudience volunteer -
Game
Scene with Masks
Each player puts on a mask and plays the character it suggests, in a scene from the audience.
2–4 players short formcostume -
Game
Scenes Cut from a Movie
The host calls out well-known films and players step out with quick scenes that never made the final cut.
3–6 players short formquick-fire -
Game
Scenes from a Hat
The host pulls audience-written prompts from a hat and players step out with quick takes on each one.
3–6 players short formquick-fire -
Exercise
Sculptor
One player shapes a partner like clay into a statue on a theme, and the group reads what the statue shows.
2+ players pairsphysical -
Game
Secret
One character guards a box holding a secret, and the scene builds until it's opened and has to be explained.
2–3 players short formprops -
Exercise
Set-ups
A two-line rhyming relay: sing a line that plants a rhyme, and the next singer completes it with the word you meant.
4–12 players musicalrhyme -
Warm-up
Sevens
Count one to seven round the circle, a hand on the shoulder showing which way it goes; seven turns it round.
5–20 players circlefocus -
Warm-up
Shake Down
Shake each limb in turn while the whole group counts down loudly from eight to one.
2+ players energyphysical -
Game
Shorter and Shorter
A one-minute scene, then the same scene again in 30 seconds, 15, 5 and finally 1.
2–4 players short formphysical -
Game
Show-Stopping Number
A spoken scene where, on the host's call, whoever spoke last turns their line into a big musical number.
2–4 players short formmusical -
Warm-up
Show, Don't Tell
A silent mingle where players show an imaginary object by using it, then swap objects with everyone they meet.
4+ players mimemovement -
Game
Sideways Scene
Players act a style-switching scene lying on the floor, moving as if they were standing up.
2–3 players short formstyle switch -
Format
Slacker
Focus passes from one character to whoever they meet, following people rather than a single story.
4–12 players long formcharacter -
Game
Slideshow
A presenter talks through their holiday slides, and on each click the other players freeze into the next picture.
3–6 players short formnarrated -
Game
Soap Opera
A melodramatic soap episode set in a place where soaps never go, with a shock in every scene.
3–4 players short formparody -
Game
Something's Missing
Players perform the same scene four times, one more player each run, each filling gaps the first one left.
3–4 players short formmime -
Game
Song Styles
A player sings a song about the audience's topic in a music style or singer's manner the audience chooses.
1–4 players short formsong -
Game
Song Titles
A scene in which every line of dialogue has to be the title of a real song.
2–6 players short formrestricted dialogue -
Warm-up
Sound and Movement
One player makes a sound with a movement, the circle copies it, then it passes on and changes.
5–25 players circlephysical -
Warm-up
Sound Ball
Throw an imaginary ball across the circle with a sound; the catcher catches the same sound, then throws a new one.
5–25 players circlemime -
Game
Sound Effects
Players act a scene while others at the side make every sound it needs.
2–4 players short formmime -
Game
Sound Effects with Audience Members
Two players act a scene while two audience volunteers make all its sound effects.
2 players short formaudience volunteer -
Warm-up
Soundscape
Lying down with eyes closed, the group builds a place out of sounds, slowly turns it into another, then lets it fade.
4+ players focusjam -
Game
Space Jump
Each 'Space jump!' adds a player and a new scene from the frozen shapes, then the scenes unwind in reverse.
4–6 players short formphysical -
Warm-up
Splat
The caller points and says 'Splat!'; that player ducks while the two either side splat each other.
6–30 players circleelimination -
Game
Sportscasters
Two players treat an everyday task as a top-level sport while two commentators call the action.
3–4 players short formparody -
Game
Stand, Sit, Lie
Three players play a scene in which, at every moment, one stands, one sits and one lies down.
3 players short formphysical -
Exercise
Status Cards
Each player wears a playing card they can't see, and everyone treats them by its rank until they guess their number.
6–30 players statusguessing -
Game
Status Swap
Two players start at opposite ends of the status scale and have swapped places by the end of the scene.
2 players short formstatus -
Warm-up
Stop, Go, Jump, Clap
Walk the space to called commands, then the meanings swap and brains scramble.
4–40 players movementfocus -
Game
Story
A narrator tells a story from an audience title while the others act it out, steering it to a given moral.
3–4 players short formnarrated -
Exercise
Story Spine
A story built on fixed sentence openings, from 'Once upon a time' through 'Because of that' to 'And ever since then'.
2+ players storycircle -
Game
Story, Story, Die
A conducted story where anyone who stumbles, hesitates or breaks the story is knocked out, until one teller is left.
4–8 players short formstory -
Game
Strange Bedfellows
Three famous people share a flat and have to sort out an ordinary household problem.
3 players short formcharacter -
Game
String of Pearls
A story is retold in full each run, starting from its first and last lines, with one new line added every time.
4+ players short formstory -
Game
Superheroes
A hero with a feeble power faces a world crisis, and each hero who arrives is named on the spot by the one before.
3–5 players short formcharacter -
Game
Survival Show
Contestants compete in a reality survival show set somewhere ordinary, with challenges, confessions and a vote-off.
4–5 players short formparody -
Technique
Swarm Edit
Several players flood the stage to end a scene, often forming the start of the next.
5–12 players editlong form -
Game
Swedish Story
A storyteller spins a tale while the host stops them for single words from the audience that they must work in.
2 players short formstory -
Technique
Sweep Edit
A player runs across the front of the stage to end one scene and start the next.
4–12 players editlong form -
Technique
Tag-Out
A player taps one actor on the shoulder; that actor leaves, and the scene goes on with a new character.
4–12 players editlong form -
Game
Telethon
Two telethon hosts raise money for people who don't need it, introducing acts who sing for the cause.
3–4 players short formsong -
Game
That Sounds Like a Song
Someone outside the scene repeats a line just spoken, says 'That sounds like a song', and the scene breaks into song.
3+ players short formmusical -
Game
That'll Be Charlie Now
Friends gossip about the odd habits of someone they're expecting, and the player who arrives has to become them.
3–5 players short formcharacter -
Format
The Armando
A guest tells true stories from a suggestion; the cast spin scenes out of them, and the stories return between scenes.
4–10 players long formstory -
Game
The Ballad Of
Two players sing a country ballad that turns an audience member's ordinary job into a legend.
2 players short formsong -
Format
The Bat
A Harold or long-form set played in total darkness: everything happens through voice and sound.
4–9 players long formfocus -
Warm-up
The Big Wind Blows
The caller says 'The big wind blows for everyone who…'; everyone it's true for must swap seats.
8–40 players circleenergy -
Game
The Blues
A slow twelve-bar blues about the room's subject, one verse per singer, building as it goes.
2–6 players short formmusical -
Warm-up
The Circle of Zum
A grown cousin of Zip Zap Boing, with a contested throw and an echo modifier.
circlepassing -
Format
The Harold
An opener, three rounds of three scenes with group games between, and threads that tie together at the end.
6–9 players long formstory -
Format
The Living Room
The cast chat like friends about the suggestion; any player steps out into a scene, then back to the chat.
3–8 players long formstory -
Game
The Millionaire Show
A contestant climbs a ladder of multiple-choice questions on a theme, using lifelines to reach the top prize.
2–4 players short formparody -
Format
The Movie
An improvised film: title and settings at the start, then scenes cutting between storylines using film tricks.
4–10 players long formstory -
Game
Theme Scenes
The whole cast plays a fast run of short scenes on one audience theme, editing each other in and out.
4–8 players short formstory -
Game
Themed Restaurant
Two diners eat at a restaurant built around an odd theme, and the staff play the theme in every detail.
3–4 players short formcharacter -
Game
This Is the Story of Your Life
A presenter surprises a guest of honour with their life story, as people from their past walk on with memories.
3–5 players short formparody -
Exercise
Thought Tracking
The scene freezes, and characters tapped on the shoulder speak their private thoughts aloud.
3+ players drama classcharacter -
Game
Three of a Kind
Three players who all share the same job meet in a place where that job has no business being.
3 players short formcharacter -
Warm-up
Three Things
A player is given a category and names three things in it fast; the circle cheers however bad they are.
4–25 players circleenergy -
Game
Three-Headed Broadway Star
Three players link arms as one Broadway star and sing a showtune one word each in turn.
3–4 players short formsong -
Game
Three-Headed Expert
Three players play one expert, answering questions a word at a time each, in turn.
1–4 players short formaudience volunteer -
Exercise
Three-Line Scenes
Two players establish who they are, where they are and what's happening in three lines, then step back.
4–20 players pairs -
Technique
Time Dash
The same characters jump forward or back in time: 'Ten years later'.
2–12 players editlong form -
Game
Title Sequence
Two players sing a sitcom theme about two unlikely flatmates while two others act out the opening titles.
4 players short formsong -
Technique
Transformation Edit
Players morph the current scene's shapes, sounds or a line into a new scene without leaving the stage.
3–12 players editphysical -
Game
TV Channels
Three players rotate in pairs through three TV shows while a host flicks channels; each show returns three times.
4 players short formparody -
Game
Two Characters
Two characters who'd never normally meet are stuck together somewhere unlikely.
2 players short formcharacter -
Game
Two Play Three
Two players share three characters, switching roles on the spot, until each has played all three.
2 players short formcharacter -
Game
Two-Headed Expert
Two players speak in unison as one expert, quizzed by an interviewer made of two players taking a word each.
4 players short formfocus -
Game
Two-Headed Scene
Two players speak a word at a time as one character, in a scene with an ordinary player or another pair.
3–4 players short formpairs -
Game
Two-Line Vocabulary
Two players may only say their two given lines; the third speaks freely and must make sense of them.
3 players short formrestricted dialogue -
Game
Typewriter
A writer types a story aloud at an imaginary typewriter, the players act it, and the writer rewrites what they see.
3–5 players short formnarrated -
Game
Understudies
One person reads a character's lines from a script while a player improvises the other side of the scene.
1–2 players short formaudience volunteer -
Game
Upside Down
Two players lie back with their legs up so they seem upside down, and sing a duet about their topsy-turvy lives.
2 players short formsong -
Game
Video Player
One player reads a film's short guide entry, then works the remote while the others act the film.
3–4 players short formnarrated -
Exercise
Wait, Wait, Wait
Scenes where every player silently counts about six seconds before replying to any line.
2–16 players pairsfocus -
Warm-up
Walk the Space
The group walks the room filling the gaps, changing speed, direction and focus on the facilitator's calls.
3+ players movementfocus -
Technique
Walk-On
A player enters briefly as a new character to add to the scene, then leaves.
4–12 players editcharacter -
Game
Wedding
A wedding built around an audience volunteer's harmless quirk, with speeches, a tipsy relative and a wedding song.
3–4 players short formsong -
Game
Weird Newscasters
A news programme whose anchors, sports reporter and weather presenter each have a strange quirk.
3–4 players short formcharacter -
Warm-up
What Are You Doing?
One player mimes an action; asked what they're doing, they name something else, which the asker must mime.
2+ players pairsmime -
Game
What Are You Trying to Say?
Two touchy characters take everything the other says as a veiled insult, and say so at length.
2 players short formcharacter -
Format
What the Dickens?
A narrated Dickensian story about one person whose fate matters, full of injustice, coincidence and caricature.
5–7 players long formnarrated -
Game
What Three Words
Three words are spelled out letter by letter, and each line of the scene starts with the next letter.
1–2 players short formpairs -
Warm-up
What's Funny About…?
Someone asks what's funny about an everyday thing, and everyone calls out what's odd or comic about it.
3+ players energy -
Game
What's in the Bag?
Players play a scene using whatever they pull out of audience members' bags as props.
2–3 players short formprops -
Warm-up
Who Started the Motion?
A secret leader changes the group's movement and everyone follows; a guesser in the middle tries to spot them.
6–25 players circleguessing -
Warm-up
Whoosh
Send energy round the circle with 'Whoosh', bounce it back with 'Whoa', fire it across with 'Zap'.
6–30 players circleenergy -
Game
Why Are You Late?
Latecomers explain themselves to the boss with excuses that are secretly the plots of well-known films.
3+ players short formguessing -
Warm-up
Wink Murder
A secret murderer kills by winking; victims die dramatically while a detective works out who it is.
6–30 players circleguessing -
Warm-up
Word Association
Round the circle, each player says the first word the previous one brings to mind, as fast as they can.
3–25 players circlefocus -
Exercise
Word at a Time Story
A story told one word per person, round the circle or between partners, with nobody in charge of where it goes.
2+ players storycircle -
Game
World's Worst
Players step forward one at a time to show the world's worst version of a job, person or thing.
3–6 players short formquick-fire -
Game
Wrong Theme Tune
Players present a serious subject as a TV programme, but the theme tune is all wrong and they have to follow it.
2–3 players short formstyle switch -
Exercise
Yes, And
Pairs plan an event where every line accepts the last idea and adds to it, after a round of 'Yes, but'.
2+ players pairs -
Warm-up
Yes, Let's
Anyone calls out 'Let's…'; the whole group shouts 'Yes, let's!' and does it until the next idea.
4–40 players energymovement -
Warm-up
Zip Zap Boing
Pass the energy round the circle: zip to a neighbour, zap across, boing to block it and send it back.
5–30 players circlefocusRead it in full -
Warm-up
Zip Zap Zop
Point across the circle passing 'zip', 'zap', 'zop' in strict order; break the order and you restart.
5–30 players circlefocus
Nothing in the library matches that yet.
The library is growing
New games, warm-ups and formats go in all the time. Got one we're missing? Tell us its name and how it goes.
Want to try it with your troupe?
Sidewing is in early testing, so troupes join one at a time. Tell us a bit about yours.