Set-up
Everyone stands in a circle, close enough to see each other's eyes. The facilitator starts with the energy.
How to play
- Zip. Clap your hands together and point them at your neighbour with 'Zip!'. They send it on in the same direction. Run this until it flows.
- Zap. Add 'Zap!': point across the circle to anyone, with eye contact. They carry on with a zip or a zap.
- Boing. Add 'Boing!': hands up as a block, bouncing the energy back to whoever sent it. A boinged zip now travels the other way round.
- Speed up. Push the pace. A mistake gets a cheer and that player starts it again at once.
The rules
Zip goes to a neighbour, in the direction it's already travelling. Zap goes to anyone across the circle. Boing sends it back to the sender and reverses the direction; you can't boing a boing. Every pass needs a clear point, a clear sound and eye contact.
How it ends
The facilitator stops it while the energy is high, usually after a few minutes or one really fast run.
What it's for
Focus, eye contact and shared energy. It gets a group watching and listening to each other before scene work.
Watch out for
- Passes go out without eye contact, so nobody knows who has it.
- Mumbled sounds and half-points; ask for a full sound and a full gesture every time.
- Players freeze after a mistake. Cheer errors and restart straight away.
- A few players only zap their friends; encourage sending it to people who haven't had it.
Questions afterwards
- How did you know the energy was coming to you?
- What happened to mistakes when we sped up?
- Did you notice who hadn't had it yet?
Making it work for everyone
Any clear signal, such as a nod or a hand sign, can replace the point and clap, and the game works seated.